To be
universally understood without spending too many words, the chief arbiter and
the chief deputy arbiter will keep available a yellow card and a red card.
Getting a yellow card means that the actual player better be very careful from
now on. Getting a red card means that the player has lost his/her game if it is
not already finished!
Players getting a red card can also be expelled from the
playing venue for the rest of the round and/or tournament. In case of a red
card the chief arbiter will consider whether it is necessary to expel the
player from the tournament and/or send a written report to FIDE and the
national federation of the player.
Examples
of offences which can result in a yellow card:
- Deliberately trying to cheat with touched/released piece.
- Deliberately trying to disturb the opponents or other players.
- Deliberately stop writing to exploit the opponent’s time trouble.
Examples of offences which can result in a red card without a yellow card given first:
- Deliberately kicking, hitting or threatening the opponent, arbiters or others.
- Being drunk, screaming in the playing room, or deliberately consulting computers, chess books etc during play.
Mobile phones in the playing venue must be
switched off as long as any game is played. If the mobile phone of a player is making any kind of sound in the playing
venue, the penalty will be a red card and loss of the game. Also any use of
mobile phone from a player during a game, without permission in advance from
the arbiters, will result in a red card and a lost game. No iphones, ipads,
computers etc are allowed to be switched on inside the playing venue without
permission in advance from the arbiters.
Note also
that alcohol is not allowed in the playing venue during the playing
sessions. Taking photos with any kind of blitz or sound will be allowed
only for the first ten minutes of each round (or five minutes after the arrival
of both players).
Unnecessary
walk over losses are very unfortunate during a title qualifying tournament.
To
avoid this the walk over deadline will
be 60 minutes, and the arbiter might extend this deadline in case of
extraordinary situations.
Regarding
conduct all players are obliged to shake hands with the opponent before
and after the game, to sign both scoresheets after the game, and to replace the
pieces in their initial position after the game. We will use scoresheets with a
copy, but after the game players are allowed to keep the original part
of their scoresheet. The copies are to be left beside the board after the
game.
Deliberate
or accidental violations of the FIDE rules like for example the rules of touched/released
pieces, disturbing behaviour or illegal moves, will as far as they are noted be
pointed out by the arbiters - even if the opponent does not react.
Players
are allowed to walk and/or to sit in the area surrounding the playing venue
during the game. The playing area includes the toilets, the hotel
reception area and the smoking area just outside the hotel. Players however
will have to ask an arbiter before visiting their hotel room or before leaving
the hotel while playing, and before leaving the playing venue if they are at
move.
In case
of a dispute between the players, please stop the clock and call the
arbiters – and do so immediately if you are in doubt about whether anything
irregular has taken place. If a player observes something “possibly
irregular” in another game, she/he is expected immediately to inform the
arbiters - but of course in no way to interfere directly in the game.
Regarding
the writing of the moves: As the tournament is played without incremental
time, players can stop writing when having less than five minutes left on their
own clock. All players have to keep their scoresheet updated until having five
minutes left on their own clock for 40 moves or for the rest of the game
As we are
playing without additional time for each move, there should be no possible
complications related to the number of moves and the clocks. The arbiters hence
will not remind a player forgetting to stop the clock after his/her move, and
the opponent will be the only one allowed to do so. If a player misplaces
pieces etc, the opponent instead of stopping the clock will have the
possibility to start the opponent’s clock.
Appendix G (for “Quickplay
Finishes”) in the FIDE laws of chess will be used for this tournament. Following this the G.5 rule
(earlier known as 10.2
rule, giving
arbiters the possibility to declare a game drawn after the demand of a player
if the arbiters consider that the player can only lose the game on time),
applies. Please note this
applies only for the last time control, and that the player claiming a draw
must do so when being at move and having less than two minutes left for the
game. For such a demand to be accepted the player demanding a draw must have a
position more or less impossible to lose on the board. (And this in most cases
means the material in general and the pawns in particular must be very much
reduced – and/or the position very blocked.)
“Prearranged
games” are neither
socially or legally accepted in this tournament! Short friendly draws, theory
duels leading to perpetual check etc of course are normal parts of a chess
tournament at this level, and unless it is done in some very demonstrative way
the arbiters will not react against any such draw. Any discovered lost, won or
drawn game connected to money transactions, promises for future meetings etc,
however will face strong reactions - possibly including exclusion from the
tournament as well as reports to FIDE and/or the player’s national federation.